Special Abilities

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[Empower] Units of a lower rank than this unit receive +1 da.

[Experienced] When an attacking phase ends, place an 'Experience' token on this card. This card receives +1 atk and def for each 'Experience' token on it.

[Inspire] Units of an equal to or lower rank than this unit receive +2 atk and def.

[Luck] When this unit is targeted by an attack, roll a d6. On 1-3, it evades the attack but takes damage equal to the result. If the result is 6, it evades the attack.

[Medic] Once per turn, this unit can select 1 friendly adjacent unit and roll a d6. On 4-6, that unit heals equal to the roll -2. On 1-3, the healing fails and the game resumes. If this unit is not entrenched when using this ability, it cannot attack this turn. This ability can be used during your attacking phase.

[Morale Boost] When this unit is played, you receive +1 morale. Cards of the same name cannot use this ability in this turn.

[Order To Strike] Select up to 3 cards on the field. When they are attacked this turn, the attacking units receive +1 atk and +1 to their attack roll. They must be defeated before any other cards can be attacked this turn.

[Rescue] When this card moves adjacent to an injured ally, you may use that unit with this unit. If this unit reaches the trench by the end of the current turn, you receive +1 morale. (You cannot receive more than 2 morale by characters using [Rescue] per turn).

[Strategist] Once per turn, reveal the top 2 cards of your deck and add 1 unit or weapon card their to your hand. Shuffle the remainder into the deck.

[Sniper] When this unit attacks, an attack roll of 7-10 is a critical hit and deals +1 damage. When this unit attacks an entrenched unit with a ranged attack, that target does not receive cover boost.

[Tactician] At the start of an attacking phase, this unit can assign a number of increases to the atk stats of friendly units during this attacking phase. An attack stat of a single unit cannot be increased by more than 2 this way by this ability. Only 1 unit you control can use this ability while a stat has been boosted this way. You cannot increase stats by a total more than 7.

[Co-ordinator] Once per turn you can either place 1 unit from your deck onto your Reinforcement Line OR Move an additional unit to or from your reinforcement line